Video Games

Computer animation is computer animation, right? Whether it's used for web production, movies, or video games, it's all the same techniques applied over and over again....right? In truth, you'd be surprised, especially in the area of video game animation. This genre is highly specialized and requires infinitely more levels of intricate planning, application programming, and a very specific set of modeling techniques. Let's take a look at how animation applies to video games, and its differences from the other genres.

Square’s Final Fantasy games have had a long and brilliant run, but things are starting to spiral down towards the end, with a rash of abortive, barely-successful experiments and apathetic sequels and spinoffs.

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What, you may ask, is an FMV? It’s short for “Full Motion Video”, and is a term used to refer to the non-interactive, fully-detailed, fully-rendered movie sequences that are often spaced throughout gameplay in many video games, especially those of the roleplaying genre.

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Creating animations for video games is much different from creating animations for movies, and can be much more difference; in this article, we’ll explore the differences caused by interactivity vs. passivity.

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Video Games